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Current version: 0. Downloaded: Size: 2. All of the notes and characters for a convention game of bikers and werewolves I ran at Gateway , as described in this post. Downloaded: Size: 3. All of the notes and characters for a convention game I ran at Orccon Set in the multi-dimensional city of Locus. Downloaded: Size: 1. Downloaded: 1, Size: 3. Downloaded: 18 Size: Until that changes, sharing any version of it infringes the copyright — purchasing the PDF version of the book is the only way to get it and note, it is not form-fillable.

This page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features — complete with Dungeon Dungeon Fantasy Magic Items offers you an emporium of enchantment, stocked with wondrous weapons, armor, wands, jewelry, potions, and more. It's an assortment of awesome aids for The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up — and its heroes always seek more.

Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot. Dungeon Fantasy Monsters 2 Dungeons just got more dangerous. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange In the Dungeon Fantasy Roleplaying Game , not all threats can be overcome with swords or spells.

Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone. Dungeon Fantasy: Against the Rat-Men picks up where that story leaves off, with new dangers and new rewards. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.

That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System GURPS , and streamlines it so you have exactly what you need to take fully-realized characters on fantastic adventures.

Choose from 11 classic professions and nine races. Incantation Magic. Career Guide. Monsters 1. Monsters 2. Monsters 3. Monsters 4. Monsters 5. Represented by the God Conlaoch. Courage — strength in the face of pain or grief. Represented by the Goddess Parthenia. Patience — acceptance of problems and suffering. Represented by the God Vivasat. Justice — just behaviour or treatment.

Represented by the God Bran. Truthfulness — the fact of being realistic or true to life; realism. Represented by the Goddess Erosi.

Paragons of the Six Divines are extremely popular with orders chivalry. Those that can become living representations of the six can ascend to Sainthood and become Demi-Gods. They are highly respected but few have what it takes to follow their strict regime. Because of this the God Vivasat is the most popular out of the six although each deity has an equal standing in the pantheon. Anyone is welcome to worship although they are more popular with Humans, Elves, some Dwarves, and a few Gnomes.

This is where I bore everyone about the back story and adventures of my character. We started out at points rather than the standard points. She died at one of the charity hospitals of Paragons of the Six Divines. They taught Zelenka to read the true meaning of the scriptures, how the care for others through sacrifice, being patient and accepting, how truth starts within oneself and in doing so brings honor and justice to the world.

At sixteen Zelenka was already six foot and a naturally built warrior. At the battle of Passhead Valley Sgt. Mazal commanded 20 pikeman and held off a hoard of 70 goblins long enough for the village to be evacuated. In reality it was thirty but the story keeps growing. Zelenka had no interest in causing harm to others if he could avoid it and wanted nothing more than to stay in the cloister on a sunny day with a book or scroll, or to work in the hospital tending the sick and wounded.

The Bishop persisted that his place was with the warriors and so his training in arms and armour continued. When Zelenka finished his studies at the age of twenty it became apparent to everyone, including the Bishop, that Zelenka had an aptitude for not only healing but a strong connection with the Paragons of the Six Divines I increased his Power Investiture compared to the other deacons. Upon receiving his new status he was given a gift from his mentors.

A fine silver plated, dwarven made Bec de corbin thus reducing the penalty of not being able to parry after an attack , and a suit of leather armor. Two months after being ordained Zelenka received a dream message about a monk of the Six who always kept himself in a deep cowl and never showed his face.

Zelenka was tasked with finding his resting place and bringing the monks remains back to the monastery. After spending weeks in study he finally found enough clues that Zelenka was positive of the monks locations. He appealed to his superiors to get him funding to retrieve the remains but he was denied. After one long day of healing Zelenka returned to his straw pallet, exhausted and fatigued.

Rolling on his side and about to blow out his candle he spies a letter on the floor. In his exhaustion he did not see it upon entering his room. Curiosity got his groaning body out of bed and opened the letter. It was from an unnamed benefactor who was not only going to fund his expedition but was able to get him a signed letter from the Bishop allowing him to proceed with his quest! Long story short he met Rowan the Mage and Saskar the Knight Horseman from the North and hired them to accompany him on the week long journey into wild country.

Once a price was agreed upon Zelenka purchased the needed supplies and a pack donkey to carry it all. The trip out was uneventful, but did give the three newbie heroes time to get to know each other.

Their weariness of a six foot, eight inch tall Half-Ogre soon gave way to his honest and kind nature. They reached the area and scouted it out. The visions led Zelenka to believe they needed to go into the mines but it was getting late and they decided to scout out the ruined town nearby first and make camp.

That night they were ambushed by the Undead, two of us being prone and Saskar on watch. Long story short we got our buttocks handed to us with everyone taking damage and Rowan being knocked unconscious. I failed to heal anyone in the party but myself, so as a Cleric I realise the fault was not with me, not with the dice, but obviously my companions were not pure at heart so my Gods refused to heal them.

We rested for a day do to our injuries and fortified our little encampment as best we could. Once we are healed up with take to the mines. Heading into the mine we notice that there are rooms, crypts, a chapel all carved out as well. Showing that this was once a very thriving mining town! I ask that we go to the Chapel first and I see a altar to the Paragons of the Six Divines with two suits of plate armor on either side of it.

When we step in the suits come alive and take an attack stance then start to move toward us! Zelenka shows no fear, for these are certainly constructs to protect against the unfaithful!

Taking his holy symbol he fearlessly yes I made my roll walks to the animated armor and recites his prayers. The suits at that point stop all hostilities and collapse in a heap. One of the suits chest plate and lower legs will just fit Zelenka, but the arms, shoulders and upper legs are too small.

Zelenka takes one of the shields from the holy armor and straps it to his back. He feels he should learn the shield sometime in the future or if I can get my ST to 18 I can use the Bec de corbin with one hand! Zelenka spends some time at the altar praying before heading to the crypts.

We head into the crypts and disturb some kind of creature that is unknown to any of us. Zelenka casts Sense Evil while Saskar and Rowan prepare for battle. The creature is truly evil and severely damages Saskar!



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