Link's new stealth moves came into play in one of the demo's levels, in which he explores the "Island of the Mystical Beast," a heavily guarded fortress. Hiding in the shadows, edging along walls and crawling through ducts help avoid capture here. Giant searchlights sweep through the area, and Link can even hide inside a barrel to elude the nasty patrolling Moblins.
It's this kind of intense gameplay that eliminated any concern over Zelda's challenge being scaled back to match the new kiddie look. Another playable area featured a colossal centipede living in a pool of molten lava. While it was tempting to just stand and stare in slack-jawed amazement at this beast and its writhing animations, we found that fighting the monstrosity was actually the highlight of Zelda demo.
Link's meager sword was no match for the critter's armored skin; we needed a little ingenuity to prevail. With Link's hookshot and a careful aim, we swung over the fiery pit and loosened a large boulder looming overhead. Three of these swings brought the rocks tumbling down onto the monster, weakening it enough for our sword to hurt it.
And there ya go: a perfect Zelda boss battle--challenging, innovative and breathtaking. So, now that you've seen the amazing new graphics and experienced the solid game-play, what else about Zelda could surprise you?
The plot. The game's official tagline, "The Legend is Reborn," is right on. As the game opens, Link celebrates his 12th birthday with his grandmother and sister in their quaint fishing town. Grandma gives him his trademark green duds, while Arril, his sis, presents him with a nifty telescope. He looks skyward and spies a huge, evillooking bird being attacked by a nearby pirate ship.
The frazzled bird drops a mysterious girl into the forest and Link investigates. Just as he reaches her, however, the bird swoops down and snatches Arril with its talons. With a sword in hand and a damsel in distress, Link's adventure has begun.
We like the intro and new characters, but questions fill our heads. Where is Princess Zelda? What about series boss Ganon? Is this world even Hyrule? Sadly, Miyamoto isn't talking about the storyline. All we got out of him was a sly, elfin smile. When Nintendo announced their decision to use cel-shading for the next Zelda, there were few initially who were enthused about the idea to say the least.
Reducing Link from the realistic, highly detailed action hero many were hoping for, to essentially a goony looking cartoon didn't sit well with many die hard Zelda fans, including me.
I however, have been converted as Nintendo's risk has paid off significantly with another fantastic Zelda game. Set a hundred years after Ocarina of Time, Link's adventure starts off simple enough with a birthday gift from his grandmother.
Things quickly turn sour however as his sister is kidnapped and he finds himself traveling across immense oceans as he tries to rescue her. Similar in many ways to Ocarina of Time, Wind Waker continues to build off the past success with numerous islands to explore, dungeons to get through, and obstacles to overcome.
In addition, everything is pulled together with a solid story line that builds off of Link's past adventures. There are areas that may cause some disappointment however as many will find the bosses at the end of each level to be less than challenging.
Most can be beaten easily and require little thought to get through. Another issue is the graphics. Personally, I expected to be unsatisfied with the cel-shading but was amazed at the textures and detail that is possible with this type of graphics design.
Some still may have a difficult time accepting the goony looking Link but I'd at least wait to pass judgment until you see it for yourself. Zelda: Wind Waker easily makes its mark as one of the best GameCube games to date. With exceptional gameplay many have come to expect from the Zelda, Nintendo once again successfully rejuvenates one of its older franchises on the GameCube. There are two kinds of people in this world--those who think Zelda's radical, new toon-shaded style is a brilliant move, and those who think its bug-eyed characters belong in cheesy 'zos-era cartoons, not in a videogame for adults.
But we have news for any of you who place yourself firmly in that second camp: Experience this game firsthand and you just might change your mind. Once you see how enemy faces lock into a grimace as they take a hit, how fire dances on a torch, how defeated enemies explode into a whirling vortex of clouds and streaking smoke, it's a lot easier to understand why Nintendo made the choice they did.
The animation in this game is without equal; as a result, all three of our reviewers one of whom was previously on the fence regarding the graphics and another who was sure the change was a mistake now agree that The Wind Waker's new look is as effective as it is unique.
In fact, the more realistic, adult Link featured in Soul Caliburll see the, uh, form-fitting pic top right now looks pretty ridiculous to most of us. Less discussed but ultimately more important is, of course, the gameplay. Although the controls and basic setup follow the expected Zelda mold puzzle-packed dungeons, giant bosses, music-based magic, etc.
Link will find several items with multiple ingenious uses--for example, a giant leaf that can work as a big fan or as a parachute, and a grappling hook that can pull Link up or steal items from enemies.
Combat has also been tweaked, with the ability to use enemy weapons which also factors into some dungeon puzzles and new special attacks. As you can probably tell from the giant chart on the last page, fighting has never been as deep, or as much fun, in any Zelda game.
Of course, the most obvious change to Zelda's world is that it's now one big ocean. Instead of walking from place to place on a giant overworld as in every previous Zelda game, everything in The Wind Waker is connected by water.
You therefore spend much of the game sailing between islands, charting the seas, and fighting sharks and pirates on Link's new boat. Our reviewers were split on how well they felt this idea worked--although everyone agreed it was a novel idea. This is the only place where Nintendont will look for games. We have a formatting guide available here. GameCube controller will only work on the original Wii with controller ports.
You can now also use the WiiU GameCube controller adapter. Optional GameCube Memory card. Create a new folder in the apps folder on your SD card and call it nintendont must be this exact name. Make sure it is named boot.
If you want, you can also place the icon. If you want to load Nintendont directly from the Homebrew Channel, the meta. USB loaders should detect Nintendont as long as it is in the correct folder.
You may need to configure the loader to use Nintendont as the GameCube loader. Under Global settings change the 'Default Gamecube' option to Nintendont. Alternatively change the Boot Method to Nintendont under the game's options. Alternatively change GameCube loader under the game's settings. Alternatively, you can omit the game code part, although some loaders require it. The name should not actually matter.
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